群創攜手中光電智能雲服、中華電信打造智慧展演生態系
【財訊快報/記者巫彩蓮報導】為了提高LCD應用附加價值,面板廠積極朝向SI(系統整合)、場域應用發展,群創(3481)開發大型商用影音牆,攜手中光電(5371)子公司中光電智能雲服在台北捷運西門地下街打造沉浸互動體驗展演生態系,為全台首座5G、AIOT、開放式沉浸展演空間。
研調公司Markets and Markets指出,商用顯示器2019-2024年複合成長率高達7.3%,預期全球產值達296億美元,融合5G、AIoT的商用顯示器(PID)具高附加價值性,沉浸體驗也成為商用顯示器智慧場域應用的關鍵字。
群創董事長洪進揚表示,以往談到面板,所聯想到應用不外乎TV、NB、Monitor等,公司營運榮枯繫於報價漲跌,為了降低景氣循環波動性,公司啟動「雙軌轉型、價值躍進」,此次打造捷運沉浸互動體驗展演空間就是結合SI、AIOT、軟體,並跨足展場與廣告營運之「場域經濟」一環。
洪進揚強調,從傳統面板製造業,跟著場域主學習如何抓住消費者目光,建立起商業模式,實現工業局「智慧生活顯示科技與應用產業策略(SRB)會議」國產落地、國際輸出之重要目標,盼透過此次經驗值累積,推動到更多重要站點,以及桃捷、台中捷運與新北輕軌等軌道建設,發展顯示科技與垂直應用產業發展系統整合解決方案。
群創布局超大尺寸商顯市場,此次北捷西門地下街實驗場域展示全球超窄邊框(<1mm)、32:9無限拼接8K影音牆;另外,發表3米高4K、P1.27小間距AM miniLED COB(chip on board) 大型方柱環場影音牆。
其他生態系成員包括中光電智能雲服,其採用奧圖碼劇院級1萬流明雷射超短焦投影機進行拼接融合,搭配電視牆與mini LED方柱,打造360度4D環景沉浸式超越時空體驗;中華電信參與5G智慧展演發展,其提供5G高速率傳輸,讓千人可以高畫質live直播,讓5G展演場域快速接軌市場需求。
看好大尺寸彩色電子紙商機,群創攜手冠捷科技、富動科(6813)推出31.2吋CFA彩色電子紙資訊看板,以群創TFT背板、元太(8069)彩色電子紙模組、冠捷系統組裝與富動科整機製造,建立智慧移動彩色電子紙供應鏈。
同時也有8部Youtube影片,追蹤數超過2,620的網紅themblan,也在其Youtube影片中提到,Update: There is a possibility that I interpreted the numbers incorrectly, especially for my Vizio monitor. If so, please understand. ---------------...
lcd tv monitor 在 先探投資週刊 Facebook 的最佳貼文
群創攜手中光電智能雲服、中華電信打造智慧展演生態系
【財訊快報/記者巫彩蓮報導】為了提高LCD應用附加價值,面板廠積極朝向SI(系統整合)、場域應用發展,群創(3481)開發大型商用影音牆,攜手中光電(5371)子公司中光電智能雲服在台北捷運西門地下街打造沉浸互動體驗展演生態系,為全台首座5G、AIOT、開放式沉浸展演空間。
研調公司Markets and Markets指出,商用顯示器2019-2024年複合成長率高達7.3%,預期全球產值達296億美元,融合5G、AIoT的商用顯示器(PID)具高附加價值性,沉浸體驗也成為商用顯示器智慧場域應用的關鍵字。
群創董事長洪進揚表示,以往談到面板,所聯想到應用不外乎TV、NB、Monitor等,公司營運榮枯繫於報價漲跌,為了降低景氣循環波動性,公司啟動「雙軌轉型、價值躍進」,此次打造捷運沉浸互動體驗展演空間就是結合SI、AIOT、軟體,並跨足展場與廣告營運之「場域經濟」一環。
洪進揚強調,從傳統面板製造業,跟著場域主學習如何抓住消費者目光,建立起商業模式,實現工業局「智慧生活顯示科技與應用產業策略(SRB)會議」國產落地、國際輸出之重要目標,盼透過此次經驗值累積,推動到更多重要站點,以及桃捷、台中捷運與新北輕軌等軌道建設,發展顯示科技與垂直應用產業發展系統整合解決方案。
群創布局超大尺寸商顯市場,此次北捷西門地下街實驗場域展示全球超窄邊框(<1mm)、32:9無限拼接8K影音牆;另外,發表3米高4K、P1.27小間距AM miniLED COB(chip on board) 大型方柱環場影音牆。
其他生態系成員包括中光電智能雲服,其採用奧圖碼劇院級1萬流明雷射超短焦投影機進行拼接融合,搭配電視牆與mini LED方柱,打造360度4D環景沉浸式超越時空體驗;中華電信參與5G智慧展演發展,其提供5G高速率傳輸,讓千人可以高畫質live直播,讓5G展演場域快速接軌市場需求。
看好大尺寸彩色電子紙商機,群創攜手冠捷科技、富動科(6813)推出31.2吋CFA彩色電子紙資訊看板,以群創TFT背板、元太(8069)彩色電子紙模組、冠捷系統組裝與富動科整機製造,建立智慧移動彩色電子紙供應鏈。
lcd tv monitor 在 優分析UAnalyze Facebook 的最讚貼文
致新( 8081 )受惠於宅經濟強勁需求,上半年筆電、平板、面板及TV需求強勁,加上8吋晶圓產能吃緊,致新調整部分產品報價,預期新產品推出及部分產品調漲,有利於上半年毛利率優化,且市占率可望進一步提升。
.
宅經濟帶動上半年訂單持續滿載,上半年營運動能強勁,維持去年下半年榮景,目前晶圓代工產能吃緊,電源管理IC也呈現缺貨情況,筆電應用電源管理IC現階段缺貨的情形,短期無法紓解,致新順勢調漲部分產品報價,由於PC(桌上型電腦)/筆電相關應用占整體營收約23至25%,因此,預料報價調整後有利於整體毛利率提升。
.
面板部分市占率不斷提升,由於大尺寸已經形成市場主要趨勢,由於面板尺寸放大相對應耗電量增加,對於電源管理IC顆數增加,且平均單價也有所提升,有助於致新今年業績表現。
.
👨💼公司簡介:
致新(8081)為台灣前三大類比IC設計廠,主要出貨產品為:電源管理晶片(PM IC)、WLED驅動IC、P-Gamma晶片等,最大應用端為LCD Monitor,其次為NB(筆記型電腦)及LCD TV。
近年來公司擴張產品線,陸續打入SSD用電源管理IC市場,以及開發銷售鏡頭VCM驅動馬達IC;產品出貨到各種裝置的OEM系統代工廠。
.
其他類別產品:包括行動電源、DSC、平板、手機、玩具、HD、網通等相關IC。
.
致新於2018年底收購類比科多數股權,並於2019Q2取得控制權之後併入開始合併財報。類比科的產品也是主要應用於LCD面板,同時在磁場感應IC、無刷直流馬達驅動IC、微控制器MCU等領域具有完整解決方案。
.
💼主要產品:
電源管理IC、溫度偵測IC及音頻運算放大器。營收結構分為NB、Storage/LCD、代理商銷售、DSC、面板及其他,其中Storage/LCD包括光碟機、隨身碟等,DSC市合併圓創的產品線Multi Channel PWM,主要應用DSC,其他包括LED背光、LED照明、LED戶外顯示器、手機PMIC等。
.
2019年產品營收比重:
產品營收比重為電源管理IC佔77%、運算放大器IC約佔15%,與溫度偵測IC約佔4%。
.
👥競爭者有:
電源管理IC:
Maxim、Torex、Micrel、Intersil、NS 、TI、LTC、ADI、Semtech、AAT、ON、Ricoh、O2micro、沛亨、立錡、茂達、安茂。
溫度偵測IC:
Maxim、NS、ADI。
音頻運算放大器IC:
TI、NS、Maxim、茂達。
.
老牛抱緊股
https://bit.ly/3oPIS0F
#股票 #選股 #投資 #存股
對公司的了解程度越高 信心就是更高,
lcd tv monitor 在 themblan Youtube 的精選貼文
Update: There is a possibility that I interpreted the numbers incorrectly, especially for my Vizio monitor. If so, please understand.
----------------------------
I have always wanted to know the display-lag on my LCD monitors and TVs. I finally did something about it and got the Time Sleuth Lag Tester from "BLACK DOG technology." If you want one, you can get it here: (https://shop.dansprojects.com/time-sleuth-lag-tester.html) or from Castlemania Games (https://castlemaniagames.com/shop?olsPage=products%2Ftime-sleuth-display-lag-tester).
Here are the results I got for my two monitors (ASUS VX228H and Vizio M220MV):
ASUS VX228H
480i
top: 4.42ms
middle: 9.82ms
bottom: 17.82ms
480p
top: 4.2ms
middle: 10ms
bottom: 17.14ms
720p
top: 5ms
middle: 11.42ms
bottom: 16.4ms
1080i
top: 3ms
middle: 11ms
bottom: 17.7ms
1080p
top: 6ms
middle: 10.5ms
bottom: 17.5ms
--------------
Vizio M220MV
480i
top: n/a ms
middle: n/a ms
bottom: n/a ms
480p
top: 28.95ms
middle: 33.8ms
bottom: 41ms
720p
top: 27ms
middle: 1ms
bottom: 39ms
1080i
top: 1ms
middle: 0.5ms
bottom: 76ms
1080p
top: 25ms
middle: 28ms
bottom: 1.9ms
----------------------------
Thank you for watching, and have a great day.
----------------------------
The song in my intro and outro was done by Hyper Potions, and it is called Time Trials. You can check out the full song here: https://youtu.be/mnfNWe-HHsI.
----------------------------
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Twitter: http://www.twitter.com/themblan1
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lcd tv monitor 在 LCG จัดสเปค Youtube 的精選貼文
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lcd tv monitor 在 themblan Youtube 的最佳貼文
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Ever since it came out for the PlayStation 2 in 2004, I always wanted to play this game, but never got around to it. It was developed by renowned developer Treasure, along with Konami and G.Rev, who made the very good horizontally-scrolling shooter called Border Down on Sega Dreamcast. Back then, all we could get about videogames were screenshots, and the screenshots we got of this game were beautiful. I just remember the big red goo-balls with eyeballs on them.
In the past year, I was slowly getting more into shooters, thanks to shows like Game Sack (https://www.youtube.com/user/MrGameSack/about). I even played through R-Type III on the SNES and made a walkthrough for it (https://www.youtube.com/watch?v=A7Snhd7ef9k). After playing a lot of 2D shooters with sprites, I was in the mood for something with a little more visual flair.
Gradius V is a beautiful 2.5D shoot-em-up (or shmup for short), crafted with 3D polygons, but played on a 2D plane. It never got the hype that Ikaruga did, another of Treasure's games. Ikaruga was codenamed Project RS2, as in Radiant Silvergun 2. Radiant Silvergun was a Japan-only release that almost immediately was worth over a hundred dollars even back in the late 1990s. The fact that we in the West were getting its followup on the Gamecube had IGN game-journalists frothing with demand.
Gradius V, in contrast, was the fifth numbered installment in a solid but unspectacular series of shooters dating back to the 1980s; the hype-level was not very high. This is part of the reason why I never purchased it when it was available new in stores. The other part was that I was a big Nintendo-fanboy at the time. Sadly, If it had come out for the Gamecube, I would have snatched it up immediately.
Much time has passed, and last November, I finally bought a copy off of ebay (https://www.ebay.com/), although there is a digital version on PSN (https://store.playstation.com/en-us/product/UP9000-NPUD20712_00-0000000000000000).
The game is very challenging, but there are certain options you can change so that it is forgiving and beatable, with time, perseverance, and desire. You can change the difficulty-level, number of lives, points needed for extra lives, enable an option to spawn right where you died, and even reacquire dropped satellites (or Options, or Multiples, as this game calls them) after you die and come back. Also, for every hour of gameplay, you earn an extra Credit (continue).
Gradius V is a methodical shooter, like R-Type, in that you will have to use very precise movement through the levels and against enemies, like a doctor with a scalpel performing brain-surgery. Patience and memorization will be keys in beating this game.
I really enjoyed this game. It's a treat for the eyes, even nowadays. I played the game both on my Toshiba 14-inch CRT TV, as well as on my LCD monitor upscaled to 1440x960 via the OSSC. The music is very ambient and doesn't distract you from the game. I liked how it wasn't overly cheerful, like in the other games in the series. The controls are customizable, and so you can spread the functions out more across the controller, instead of having them all on the face of the Dual Shock 2. I put rapid-fire on R1, and used X to select my power-up, and Square to fiddle with my satellites.
Some games make you feel good about yourself after you beat them, and this is one of those games. Gradius Five gets a five... out of five.
----------------------------
Recording footage for this game was an adventure in itself because it was the first time I had to deal with 480i. I was setting the OSSC to scale 2X, but the resolution wasn't changing. Only after trying 4X, did I get the desired 1440x960.
The game runs in a native 720x480 resolution, which is not 4:3, but 3:2. I thought something was wrong, but I looked it up, and learned that not all games that were 480i or 480p were 640x480.
I played this real physical copy on a real Sony PlaySation 2 with an HD Retrovision cable hooked up to an OSSC, which was hooked up to a Micomsoft XCapture-1. I tried using OBS for the first time, but I didn't like the results, so I stuck with Micomsoft's VideoKeeper2 software.
----------------------------
The song in my new intro and outro was done by Hyper Potions, and it is called Time Trials. You can check out the full song here: https://youtu.be/mnfNWe-HHsI.
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