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figured out what the problem was I was using glUseProgram after I was doing uniforms instead of doing that before. ... <看更多>
... -0.54f, 0.42f).rotatex(PI).rotatez(PI/2); glUniformMatrix4fv(location, 1, GL_TRUE, m4fv.value_ptr); // yes they are row major! alias Matrix!(double, 4, ... ... <看更多>
#1. glUniform - OpenGL 4 Reference Pages - Khronos Group
void glUniformMatrix4fv(, GLint location ,. GLsizei count ,. GLboolean transpose ,. const GLfloat * value ) ;. void glUniformMatrix2x3fv(, GLint location ,.
#2. 【OpenGL】向Shader中传递数据_candycat-CSDN博客
glUniformMatrix4fv (location, 1, GL_FALSE,&rotationMatrix[0][0]);. } glGetUniformLocation函数得到名字为“RotationMatrix”在 ...
#3. Python GL.glUniformMatrix4fv方法代碼示例- 純淨天空
glUniformMatrix4fv 方法的15個代碼示例,這些例子默認根據受歡迎程度排序。 ... GL import glUniformMatrix4fv [as 別名] def update(self, timeDelta): self.
#4. opengl 教程(6) 平移变换- 迈克老狼2012 - 博客园
glUniformMatrix4fv (gWorldLocation, 1, GL_TRUE, &World.m[0][0]);. 这是给第二个uniform变量赋值,它是一个4x4的矩阵。第一个参数是shader uniform ...
#5. C++ (Cpp) glUniformMatrix4fv Examples - HotExamples
C++ (Cpp) glUniformMatrix4fv - 30 examples found. These are the top rated real world C++ (Cpp) examples of glUniformMatrix4fv extracted from open source ...
#6. OpenGL基础- 统一变量Uniform - 知乎专栏
glUniformMatrix4fv (2, 1, GL_FALSE, &worldMat[0][0]);. 不过这种自定义location,需要十分小心,如果赋予两个uniform同样的location,那就会产生链接错误 ...
#7. glUniform : PyOpenGL 3.1.0 GL Man Pages
glUniformMatrix4fv ( location , count , transpose , value ). glUniformMatrix4x2fv( GLint ( location ) , GLsizei ( count ) , GLboolean ( transpose ) , const ...
#8. android.opengl.GLES30.glUniformMatrix4fv java code examples
GLES30.glUniformMatrix4fv(location, 1, transpose, ((ByteBuffer) matrix.getDirectBuffer().nativeBuffer()).asFloatBuffer());
#9. GL2ES2 (JOGL, NativeWindow and NEWT APIs) - JogAmp
Entry point to C language function: void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
#10. gluniformmatrix4fv - 程序员宝宝
void glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) 通过一致变量(uniform修饰的变量)引用将一致变量值传入 ...
#11. How to send vector or matrix to OpenGL like API - cglm ...
glUniformMatrix4fv accepts float pointer, you can pass matrix to that parameter and it should work but with warnings. “You can pass” doesn't mean that you ...
#12. glUniformMatrix4fv - INVALID OPERATION [closed] - Stack ...
... "mvp"); loop { // Print mesh 1 shader 1 glUseProgram(shader1_program.id); glUniformMatrix4fv(uniform1 , 1, GL_FALSE, ...
#13. Witold Andrzejewski's Academic Website
glUniformMatrix4fv (spConstant->u( "P" ),1, false ,glm::value_ptr(P));. glUniformMatrix4fv(spConstant->u( "V" ),1, false ,glm::value_ptr(V));.
#14. 如何将4x4变换矩阵与glUniformMatrix4fv?一起传递和使用到 ...
一起传递和使用到vShader中?, How to pass and use 4x4 transformation matrix into vShader with glUniformMatrix4fv?
#15. GLES2.glUniformMatrix4fv - Valadoc
glUniformMatrix4fv. Description: public void glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, GLfloat* value). Namespace: GLES2.
#16. glUniformMatrix4fv失败,错误代码为GL_INVALID_OPERATION
glUniformMatrix4fv fails with an error code of GL_INVALID_OPERATION我在尝试绑定统一的4x4矩阵时遇到了不幸。我使用此程序的目标是OpenGL 3.3, ...
#17. GL20 (LWJGL 3.2.3 SNAPSHOT)
static void, glUniformMatrix4fv(int location, boolean transpose, java.nio.FloatBuffer value). Specifies the value of a single mat4 uniform variable or a ...
#18. glUniformMatrix4fv - INVALID OPERATION? - Game ...
figured out what the problem was I was using glUseProgram after I was doing uniforms instead of doing that before.
#19. Uniform mat4 has unknown values when created by ...
Uniform mat4 has unknown values when created by glUniformMatrix4fv ... matrix[i].z, matrix[i].w); glUniformMatrix4fv(glGetUniformLocation(m_shaderID, name), ...
#20. gl_brick_shaders.py - Robert Vanden Eynde
... sol glBindVertexArray(vao_sol) glUniformMatrix4fv(glGetUniformLocation(shader, 'pvMatrix'), 1, True, PV) glUniformMatrix4fv(glGetUniformLocation(shader, ...
#21. GLES20.GlUniformMatrix4fv Method (Android.Opengl)
Register("glUniformMatrix4fv", "(IIZLjava/nio/FloatBuffer;)V", "")] public static void GlUniformMatrix4fv (int location, int count, bool transpose, Java.
#22. Opengl ES2.0 android 問題解決——glUniformMatrix4fv不生效
Opengl ES2.0 android 問題解決——glUniformMatrix4fv不生效,出現1282錯誤.
#23. c++ - glUniformMatrix4fv导致GL_INVALID_OPERATION
当我在下面的代码中调用glUniformMatrix4fv或glUniform4fv时,每次都会引发GL_INVALID_OPERATION,我尝试更改矩阵数据的传递方式,传递ID的计数,已经检查了模型ID和 ...
#24. openGL API glUniformMatrix4fv详解 - 文章整合
void glUniformMatrix4fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);. void glUniformMatrix2x3fv( GLint ...
#25. 【C++】glUniformMatrix4fv失敗,錯誤程式碼為 ...
【C++】glUniformMatrix4fv失敗,錯誤程式碼為GL_INVALID_OPERATION. 2020-10-26 C++. 我在嘗試繫結統一的4x4矩陣時遇到了不幸。我使用此程式的目標是OpenGL 3.3,但我 ...
#26. android.opengl.GLES20#glUniformMatrix4fv - ProgramCreek ...
This page shows Java code examples of android.opengl.GLES20#glUniformMatrix4fv.
#27. Getting Started
Hence the need to pass GL_FALSE to glUniformMatrix4fv. Alternatively, the first element of the type can be dereferenced. #include <glm/glm.hpp> void ...
#28. glUniformMatrix4fv is working for one Matrix but not others.
glm::mat4 MVP = Projection * View * ObjPos; glUniformMatrix4fv(_MatrixID, 1, GL_FALSE, &MVP[0][0]); glUniformMatrix4fv(_ModelID, 1, ...
#29. index - gl3n documentation - GitHub Pages
... -0.54f, 0.42f).rotatex(PI).rotatez(PI/2); glUniformMatrix4fv(location, 1, GL_TRUE, m4fv.value_ptr); // yes they are row major! alias Matrix!(double, 4, ...
#30. Opengl ES2.0 android 问题解决——glUniformMatrix4fv不生效
在shader里面定义了一个矩阵,在使用glUniformMatrix4fv 传递数据的时候,各种检查,任然提示1282,没有生效。 经过几次试验之后,发现...
#31. glUniformMatrix4fv use with hmm_m4 | Handmade Network
void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, Const GLfloat *value);. When I try, I get the error "void (GLint ...
#32. glUniformMatrix4fv – 无效的操作? - UF Game 游戏开发
glUniformMatrix4fv – 无效的操作? 我试图在我的顶点着色器中手动设置matrix,纯粹是因为我喜欢尽可能多地学习我通常做的任何事情。
#33. Graphique 3D - OpenGL - Chamilo Grenoble INP
... int modelLoc = glGetUniformLocation(program, "modelMat"); glUniformMatrix4fv(projLoc, 1, GL_FALSE, projMat); glUniformMatrix4fv(viewlLoc, 1, GL_FALSE, ...
#34. 为什么在webgl / OpenGL ES中glUniformMatrix4fv的转置值 ...
[Solution found!] 该参数存在是因为OpenGL ES规范符合OpenGL规范: 相对于OpenGL 2.0规范定义了OpenGL ES 2.0 在OpenGL规范中,此参数存在,因此即使未使用, ...
#35. Computer Graphics Programming in OpenGL with C++
... "p_matrix"); and change: glUniformMatrix4fv(mvLoc, 1, GL_FALSE, mvMat.get(vals)); glUniformMatrix4fv(projLoc, 1, GL_FALSE, pMat.get(vals)); to: ...
#36. OpenGl_GlFunctions Struct Reference - Open CASCADE ...
PFNGLUNIFORMMATRIX4FVPROC, glUniformMatrix4fv. PFNGLVALIDATEPROGRAMPROC, glValidateProgram. PFNGLVERTEXATTRIB1DPROC, glVertexAttrib1d.
#37. glUniform invalid operation mystery « Alec's Web Log - Alec ...
... my C++ OpenGL code with: glUniformMatrix4fv(my_matrices_location,100,false,my_matrices_data); glUniform1i(my_int_location,my_int_value);.
#38. GLSL解決圖片倒置 - 程式前沿
... const GLfloat* value) location : 對於shader 中的ID count : 個數transpose : 轉置value : 指針*/ glUniformMatrix4fv(rotate, 1, GL_FALSE, ...
#39. QGLFunctions Class | Qt OpenGL - Qt Documentation
void, glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value). void, glUseProgram(GLuint program).
#40. glUniformMatrix4fv失败,错误代码为 ... - ▶️ Ntcdoon
我有一个仅将身份矩阵绑定到顶点着色器中的统一函数的函数,但是对GL_INVALID_OPERATION的调用glUniformMatrix4fv失败。 这是我的顶点着色器:
#41. GLSL加载纹理颠倒的六种解决方案 - 腾讯云
设置旋转矩阵 /* glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) location : 对于shader 中的ID ...
#42. glUniformMatrix4fv - kivy - Python documentation - Kite
See: `glUniformMatrix4fv() on Kronos website <http://www.khronos.org/opengles/sdk/docs/man/xhtml/glUniformMatrix4fv.xml>`_ ...
#43. glUniformMatrix4fv causing GL_INVALID_OPERATION
When I call glUniformMatrix4fv or glUniform4fv in the below code it raises GL_INVALID_OPERATION every time, I have tried changing how I pass it the matrix ...
#44. OpenGL中的制服-glUniformMatrix4fv()函数-C ++ | 码农俱乐部
我正在编写一个多维数据集,已经初始化了顶点,并且我认为它是有效的,只是现在我需要进行转换。 我的教授建议我们应该使用QMatrix库来完成它们, ...
#45. Android openGL GLES20.glUniformMatrix4fv到Java
glUniformMatrix4fv (int location, int count, boolean transpose, float[] value, int offset) 在opengl ES中,我有两个数组,每个数组的长度为128个浮点数
#46. glUniformMatrix4fv вызывает GL_INVALID_OPERATION
Когда я вызываю glUniformMatrix4fv или glUniform4fv в приведенном ниже коде, он каждый раз вызывает GL_INVALID_OPERATION, я пытался изменить способ передачи ...
#47. This code example is created for educational purpose // by ...
progID); // load the current projection and modelview matrix into the // corresponding UNIFORM variables of the shader glUniformMatrix4fv(projectionLoc, 1, ...
#48. undefined reference to symbol 'glUniformMatrix4fv'
https://bugzilla.gnome.org/show_bug.cgi?id=781606. Bug ID: 781606. Summary: testegl-testegl.o: undefined reference to symbol 'glUniformMatrix4fv'
#49. ios - 将4x4矩阵传递给glUniformMatrix4fv | 经验摘录 - 问题列表 ...
glUniformMatrix4fv 除了 UnsafePointer<GLfloat>! 最后一个论点 var proj = GLKMatrix4(m: ( -1.1269710063934326, 0.0, -1.380141455272968e-16, ...
#50. Java Examples for android.opengl.GLES20.glUniformMatrix4fv
This java examples will help you to understand the usage of android.opengl.GLES20.glUniformMatrix4fv. These source code samples are taken from different ...
#51. opengl-glUniformMatrix4fv是否可以立即复制传入指针所指向的 ...
glUniformMatrix4fv 是否可以立即复制传入指针所指向的数据?如果不是,何时制作副本?是glDrawElements还是glDrawArrays调用?最佳答案是的, ...
#52. OpenGL-变换矩阵_神码编程-程序员信息网_gluniformmatrix4fv
... 赋值给shader的model变量 unsigned int loc = glGetUniformLocation(shaderProgram, "model"); glUniformMatrix4fv(loc, 1, GL_FALSE, glm::value_ptr(trans)); ...
#53. arc.graphics.GL20.glUniformMatrix4fv() Example - Program Talk
Here are the examples of the java api arc.graphics.GL20.glUniformMatrix4fv() taken from open source projects. By voting up you can indicate which examples ...
#54. opengl繪製立方體(二) - IT閱讀
getId(), "view"); glm::mat4 view; view = glm::translate(view, glm::vec3(0.0f, 0.0f, -3.0f)); glUniformMatrix4fv(transformLoc, 1, GL_FALSE, ...
#55. Game Performance: Explicit Uniform Locations - Android ...
You need to use glUniformMatrix4fv or glUniform4f to set the uniform's value but you also need the handle for the uniform's location in the ...
#56. Rendering
glUniformMatrix4fv (VERTEX_UNIFORM_ROTATIONX, 1, false, rotationXMatrix, 0); gl.glUniformMatrix4fv(VERTEX_UNIFORM_ROTATIONY, 1, false, rotationYMatrix, ...
#57. Why does GLES30.glUniformMatrix4fv makes ...
glUniformMatrix4fv makes GL_INVALID_OPERATION? September 24, 2021 android, java, opengl-es, opengl-es-3.0. I'm having a hard time seeing why GLES30.
#58. QGLFunctions Class Reference - CopperSpice API
void, glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value). void, glUseProgram (GLuint program).
#59. OpenGL ES2.0 Android problem solves - programmerall.com
OpenGL ES2.0 Android problem solves - GluniFormMatrix4fv does not take effect, 1282 error, Programmer All, we have been working hard to make a technical ...
#60. c - glUniformMatrix4fv-无效操作- Cache One
... glGetUniformLocation(shader2_program.id, "mvp"); loop { // Print mesh 1 shader 1 glUseProgram(shader1_program.id); glUniformMatrix4fv(uniform1 , 1, ...
#61. CSCE 441 – Assignment 2
In your render() function, first draw the torso and the head without any hierarchy: prog->bind(); glUniformMatrix4fv(prog->getUniform("P"), 1, ...
#62. std::vector and glUniformMatrix4fv
void Shader::setMatrixArray(std::string name, std::vector<glm::mat4>matrices) { glUniformMatrix4fv(m_uniformLocation[name], matrices.size(), ...
#63. glUniformMatrix4fv - 程序调试信息网
void glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value). 通过一致变量(uniform修饰的变量)引用将一致变量值传入 ...
#64. Example usage for android.opengl GLES20 glUniformMatrix4fv
In this page you can find the example usage for android.opengl GLES20 glUniformMatrix4fv. Prototype. public static native void glUniformMatrix4fv(int location ...
#65. OpenGLES初探(四)Swift将GLKit中矩阵传递给glUniformMatrix4fv
OpenGLES初探(四)Swift将GLKit中矩阵传递给glUniformMatrix4fv,代码先锋网,一个为软件开发程序员提供代码片段和技术文章聚合的网站。
#66. glUniformMatrix3fv(3G) — opengl-4-man-doc — Debian jessie
void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);. void glUniformMatrix2x3fv(GLint location ...
#67. WebGLRenderingContext.uniformMatrix[234]fv() - Web APIs
The WebGLRenderingContext.uniformMatrix[234]fv() methods of the WebGL API specify matrix values for uniform variables.
#68. Ошибка GL от OpenGLRenderer: 0x502 - Oh! Android
... height = 1134) glDisable(cap = GL_BLEND) glUniformMatrix4fv(location = 0, ... GL_BLEND) glUseProgram(program = 6) glUniformMatrix4fv(location = 1, ...
#69. OpenGL ES學習筆記(二)——平滑著色、自適應寬高及三維 ...
Assign the matrix glUniformMatrix4fv(uMatrixLocation, 1, false, projectionMatrix, ... 最後通過glUniformMatrix4fv方法將上述生成的正交投影矩陣傳遞給著色器。
#70. GL20.glUniformMatrix4fv() does not work · Issue #579 - GitHub
Call GL20.glUniformMatrix4fv(int location, boolean transpose, FloatBuffer value) with valid values. Create FloatBuffer matrixBuffer using Matrix ...
#71. glUniformMatrix4fv slow - Raspberry Pi Forums
Drawing all 100 with one call glUniformMatrix4fv is a lot quicker than calling glUniformMatrix4fv before each draw, which will be the norm ...
#72. Qt 4.8: QGLFunctions Class Reference
void, glUniformMatrix4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat * value ). void, glUseProgram ( GLuint program ).
#73. Why must the transpose value of glUniformMatrix4fv in webgl ...
Why must the transpose value of glUniformMatrix4fv in webgl/OpenGL ES be false? The OpenGL ES spec says that the transpose value must be ...
#74. 在OpenGL应用程序中动态更改着色器 - 小空笔记
Program, "projection"); // Pass the matrices to the shader glUniformMatrix4fv(viewLoc, 1, GL_FALSE, glm::value_ptr(view)); ...
#75. GLES20 | Android Developers
static void, glUniformMatrix4fv(int location, int count, boolean transpose, float[] value, int offset). static void, glUseProgram(int program).
#76. gluniformmatrix4fv(3g) [osx man page] - The UNIX and Linux ...
gluniformmatrix4fv (3g) [osx man page] ... glUniform3uiv, glUniform4uiv, glUniformMatrix2fv, glUniformMatrix3fv, glUniformMatrix4fv, glUniformMatrix2x3fv, ...
#77. example2.cpp
... 0.0 ) * Scale( UPPER_ARM_WIDTH, UPPER_ARM_HEIGHT, UPPER_ARM_WIDTH ) ); glUniformMatrix4fv( ModelView, 1, GL_TRUE, model_view * instance ); glDrawArrays( ...
#78. Redundant calls to glUniformMatrix4fv() for single ...
I have a test scene with a single MeshRenderer with 48 submeshes (32 opaque + 16 transparent). When I profile this scene on a fixed camera ...
#79. QOpenGLFunctions Class | Qt GUI 5.7 - M.I.T.
void, glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value). void, glUseProgram(GLuint program).
#80. Passing bone matrices to skinning … | Apple Developer Forums
glUniformMatrix4fv (aLoc, aCount, aTranspose, ptr). } } I suspect it's this part - let ptr = UnsafePointer<GLfloat>(skin.boneInverseBindTransforms).
#81. 3. OpenGL 4 Matrices – Swiftless Tutorials
glUniformMatrix4fv (projectionMatrixLocation, 1, GL_FALSE, ... Send our view matrix to the shader glUniformMatrix4fv(modelMatrixLocation, 1, ...
#82. Bug #1685472 “/opt/vc/lib/libGLESv2.so: error adding symbols
... to symbol 'glUniformMatrix4fv' /opt/vc/lib/libGLESv2.so: error adding ... on that provides the glUniformMatrix4fv symbol is missing.
#83. Ошибка glUniformMatrix4fv с кодом ошибки ... - overcoder
Ошибка glUniformMatrix4fv с кодом ошибки GL_INVALID_OPERATION. 15. Мне повезло, что я пытаюсь связать единую матрицу 4x4. Я нацелен на OpenGL 3.3 с этой ...
#84. Why does gluniformmatrix4fv raise GL _ invalid - IT-QA.COM
When I call glUniformMatrix4fv or glUniform4fv in the below code it raises GL_INVALID_OPERATION every time, I have tried changing how I pass ...
#85. GlUniformMatrix4fv передача данных - OpenGL - Форум ...
GlUniformMatrix4fv передача данных ; #version 430 core uniform vec4 Projection; layout( ; ) in vec4 vPosition; void ; { gl_Position = vPosition * ...
#86. 2d數組在glUniformMatrix4fv,C++中工作嗎? - 優文庫
我有一個4x4矩陣類,其值爲2d浮點數組:float mat [4] [4];我重載[]操作2d數組在glUniformMatrix4fv,C++中工作嗎? inline float *Matrix4::operator[](int row) ...
#87. Webgl mat4
Note that it is also the case that either kind of array can be used in WebGL functions such as glUniform3fv and glUniformMatrix4fv ().
#88. opengl_ES GL_INVALID_OPERATION 0x502错误 - 简书
... 但是shader link 后,我没有调用glGetUniformLocation 函数获取uniform的GLUint ,直接调用glUniformMatrix4fv 函数给uniform 传值,导致的.
#89. Learn OpenGL: Beginner's guide to 3D rendering and game ...
So now, we just need to add glUniformMatrix4fv();. And to this function, we'll pass viewLoc, 1, GL_FALSE, glm::value_ptr() and for the value pointer ...
#90. Fundamentals of Computer Graphics - 第 468 頁 - Google 圖書結果
... Pass the matrices to the GPU memory glUniformMatrix4fv ( nMatID , 1 , GL_FALSE , glm :: value_ptrie normalMatrix ) ) ; glUniformMatrix4fv ( pMatID ...
#91. OpenGL Programming Guide: The Official Guide to Learning ...
... glUseProgram(render_prog); glUniformMatrix4fv(render_model_matrix_loc, 1, GL_FALSE, model_matrix); glUniformMatrix4fv(render_projection_matrix_loc, 1, ...
#92. Computer Graphics Programming in OpenGL with Java
glUniformMatrix4fv ( mLoc , 1 , false , mMat.get ( vals ) ) ; gl.glUniformMatrix4fv ( vLoc , 1 , false , Mat.get ( vals ) ) ; gl.glUniformMatrix4fv ( pLoc ...
#93. OpenGL SuperBible: Comprehensive Tutorial and Reference
glUniformMatrix4fv (proj_location, 1, GL_FALSE, proj_matrix); glUniformMatrix4fv(mv_location, 1, GL_FALSE, mv_matrix); glDrawArrays(GL_TRIANGLES, 0, ...
#94. Introduction to Computer Graphics with OpenGL ES
In order to load a 4×4 matrix, we use glUniformMatrix4fv. In Sample code 6-8, its first argument is the location index returned by glGetUniformLocation.
#95. C++ Game Development By Example: Learn to build games and ...
Now, add the function to set the model matrix, as follows: glUniformMatrix4fv(modelLoc, 1, GL_FALSE, glm::value_ptr(model)); Similar to the model matrix, ...
#96. glUniformMatrix4fv - INVALID OPERATION - Buzzphp
... glGetUniformLocation(shader2_program.id, "mvp"); loop { // Print mesh 1 shader 1 glUseProgram(shader1_program.id); glUniformMatrix4fv(uniform1 , 1, ...
#97. Making SCNPlane like glUniformMatrix4fv - STACKOOM
I have written a AR app running on EasyAR. I render a video on top of the detected marker using the objective-c code found here using OpenGL.
#98. Calling glUniformMatrix4fv() causes a segfault - Quabr
Calling glUniformMatrix4fv() causes a segfault. 2020-05-11 10:04 Benjamin Banerjee imported from Stackoverflow · java · opengl · glsl · lwjgl · glm-math.
gluniformmatrix4fv 在 glUniformMatrix4fv - INVALID OPERATION [closed] - Stack ... 的推薦與評價
... <看更多>
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